In a candid interview with Bloomberg, Carrie Patel, the second game director of Avowed, provided a deep dive into the tumultuous development journey that saw the project undergo a significant overhaul. Initially, Obsidian Entertainment had ambitious plans for Avowed, envisioning it as a unique blend of Destiny and Skyrim. The goal was to create a massive open-world game that would allow players to explore cooperatively and engage in multiplayer activities.
The excitement around Avowed peaked with the release of its first teaser trailer in 2020. While fans were buzzing with anticipation, the trailer hid a stark truth: the game was far from being finished. Mere months after the trailer's release, Obsidian made the tough call to abandon the entire project and begin from scratch. As a result, the teaser trailer now serves as a nostalgic reminder of an early prototype that no longer reflects the game's final vision.
Following this pivotal decision, Carrie Patel stepped in as the game director and spearheaded a complete transformation of Avowed. She moved away from the original inspirations of Skyrim and Destiny, opting to ditch the open-world and multiplayer components. Instead, Obsidian returned to its roots, adopting a zone-based structure and concentrating on delivering a rich, single-player narrative deeply connected to the lore of Pillars of Eternity.
The decision to restart mid-development presented enormous challenges, likened by Patel to making a film without a script. Teams had to navigate through uncertainty as the leadership worked to forge a clear and unified vision for the game. Despite these obstacles, it took another four years of dedicated effort before Avowed was ready for release, showcasing Obsidian's commitment to delivering a high-quality gaming experience.