Marvel Rivals Addresses Low FPS Damage Issue Affecting Several Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can expect a resolution. Developers have acknowledged a 30 FPS bug impacting damage calculations for certain characters and are actively working on a fix.
Launched in early December 2025, Marvel Rivals quickly gained popularity in the hero shooter genre, boasting an impressive 80% player approval rating on Steam (over 132,000 reviews). Despite initial concerns about hero balance, the game's overall reception has been positive.
However, a recent glitch affecting damage at 30 FPS has surfaced. Community reports pinpoint Dr. Strange, Magik, Star-Lord, Venom, and Wolverine as affected heroes, experiencing reduced damage on some or all their attacks at lower frame rates. A community manager confirmed these issues, including movement problems at lower FPS that impact damage output. While a complete fix might take time, the upcoming Season 1 launch (January 11th) is expected to address the problem.
Addressing the 30 FPS Damage Bug
The root cause appears to be linked to the game's client-side prediction mechanism, a common technique to minimize perceived lag. This mechanism, however, seems to be interacting negatively with lower FPS settings.
While the official list of affected heroes and abilities remains incomplete, Wolverine's Feral Leap and Savage Claw abilities are confirmed. The effects are more pronounced against stationary targets, making them less readily apparent during normal gameplay. If Season 1 doesn't fully resolve the issue, a subsequent update will address any remaining problems.