With Sid Meier's Civilization VII launching next week, the review embargo has lifted, unleashing a wave of early impressions from gaming outlets. Here's a summary of the key takeaways:
The most lauded new feature is the Era System, a significant departure from previous installments. This system allows civilizations to dynamically evolve and change throughout the game, rather than remaining static. This addresses long-standing issues like excessively lengthy matches and the potential for one civilization to dominate uncontrollably. Each of the three distinct eras offers a unique gameplay experience, complete with its own technologies and victory strategies.
The ability to mix and match leaders and civilizations is another widely praised feature. This adds considerable strategic depth, allowing players to combine the strengths of different leaders and civilizations in creative (though not always historically accurate) ways.
Reviewers also commend improvements in city placement mechanics, resource management, district construction, and a more streamlined user interface. However, some critics found the UI overly simplified.
On the less positive side, several reviewers noted that maps feel smaller than in previous Civilization titles, diminishing the sense of scale. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Another recurring complaint involved matches ending abruptly, leaving players uncertain about the final outcome.
Given the immense scale and replayability of a Civilization game, a definitive judgment will require extensive community exploration. However, these initial reviews provide a valuable first impression of Civilization VII.