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Former Starfield Artist Reveals Reason Graphic Violence Was Cut

By EmilyMar 03,2025

Former Starfield Artist Reveals Reason Graphic Violence Was Cut

Starfield's toned-down violence: A deliberate design choice

Bethesda's Starfield initially envisioned a higher level of graphic violence, including decapitations and other visceral kill animations. However, a former Bethesda artist, Dennis Mejillones, revealed in a recent Kiwi Talkz podcast interview that technical limitations significantly hampered the implementation of such effects. The sheer variety of character suits and helmets presented a considerable challenge in creating realistic and bug-free animations for these violent sequences. Given Starfield's persistent post-launch technical issues, this decision to avoid further graphical complexities appears prudent.

Beyond technical hurdles, the stylistic direction of Starfield also played a key role. Mejillones highlighted the incongruity of Fallout's darkly humorous gore with Starfield's more serious, grounded sci-fi setting. While the game incorporates elements referencing Bethesda's more violent titles (such as recent Doom-inspired additions), the overall tone leans towards realism. Intense, over-the-top executions would likely have clashed with this established atmosphere, potentially detracting from the game's immersive quality.

This decision, while potentially disappointing to some fans who desire heightened realism, aligns with the game's overall aesthetic. While some aspects, like nightclub environments, have been criticized for lacking the grit of comparable titles like Cyberpunk 2077 or Mass Effect, adding gratuitous violence might have further exacerbated these concerns. Ultimately, Bethesda's choice to temper the graphic violence in Starfield, though deviating from the studio's previous shooter trends, seems strategically sound within the context of the game's design and technical capabilities.

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