Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status due to its minimalist aesthetic and evocative, wordless storytelling.
Taro emphasized the game's revolutionary core mechanic: guiding Yorda by holding her hand. He noted, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This simple act of leading another character was groundbreaking, challenging established game interaction norms.
At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO challenged this, prioritizing emotional impact and thematic depth over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could be integral to gameplay, not mere embellishments.
Calling ICO "epoch-making," Taro highlighted its influence on game development, showcasing how profound meaning could be conveyed through subtle interactions and atmospheric world-building.
Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as equally influential titles. These games, he argued, expanded the expressive potential of interactive media, proving video games' capacity for deep emotional and intellectual engagement.
Taro's appreciation for these titles provides valuable insight into the creative sources behind his own work and underscores the continuing evolution of video games as a powerful and versatile art form.