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Ubisoft Postponed Assassin's Creed Shadows Due to Technological Constraints

By AidenMar 19,2025

Ubisoft Postponed Assassin's Creed Shadows Due to Technological Constraints

Ubisoft's Assassin's Creed Shadows, set in feudal Japan, faced significant delays. The ambitious vision required technological advancements to fully realize the game's potential. While the idea of a Japan-based Assassin's Creed has been discussed for years, development only began when technology and narrative met Ubisoft's high standards.

Creative director Jonathan Dumont explained the decision to delay the project, prioritizing a perfect blend of technology and storytelling to ensure a high-quality experience befitting the franchise. This cautious approach is understandable, especially considering setbacks with recent titles like Star Wars: Outlaws and Avatar: Frontiers of Pandora. Ubisoft couldn't risk another misstep, resulting in multiple delays for Shadows. These delays focused on refining parkour mechanics and achieving the desired level of polish.

Despite the long-awaited setting, fan reception to Shadows has been mixed. Concerns exist that the game might feel too similar to previous entries like Odyssey or Valhalla. The dual protagonists, Naoe and Yasuke, have also raised questions about the impact of player choices on the narrative.

Ubisoft assures players that the game can be fully experienced with either character, achieving 100% completion as both Naoe and Yasuke. However, the depth and divergence of their individual storylines remain unclear. As the release date approaches, Ubisoft must address fan concerns while delivering a fresh and engaging experience.

Assassin's Creed Shadows is a crucial project for Ubisoft, aiming to restore faith in the series and showcase the studio's commitment to innovation and quality.

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