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ESA Unveils Accessible Gaming Tag System

By BlakeAug 03,2025

The Entertainment Software Association (ESA) today launched the Accessible Games Initiative, a new tagging system designed to inform consumers about video game accessibility features.

Revealed at the Game Developers Conference, the initiative was developed by a coalition including Electronic Arts, Google, Microsoft, Nintendo, Sony, and Ubisoft, with Amazon, Riot Games, Square Enix, and WB Games later joining. The ESA will oversee the program.

Participating companies will apply approved tags from a set of 24 to their games, displaying this information on digital storefronts and product pages alongside game details.

The Accessible Games Initiative uses 24 tags to describe accessibility features in games.

Tags will highlight features like "clear text," "large subtitles," "menu narration," "inverted controls," "anytime saving," "adjustable difficulty," and "no button holds required."

“Millions of Americans with disabilities face challenges enjoying video games,” said Stanley Pierre-Louis, ESA president and CEO. “We’re thrilled to introduce this initiative with industry partners, showcasing our collective commitment to making gaming more inclusive.”

Tags will be implemented gradually by each company and are optional. Initially available in English, the tag set may evolve over time.

Accessible Games Initiative Tags:

Auditory Features

Tag

Multiple Volume Controls

Description

Adjust volume separately for various audio types.

• Control music, dialogue, sound effects, ambient audio, text-to-speech, accessibility cues, and voice chat individually.

• Adjust all sounds simultaneously with a single control.

Tag

Mono Audio

Description

Play with mono audio output.

• Identical audio is delivered to all channels (e.g., both headphone sides), creating a unified sound.

Tag

Stereo Audio

Description

Play with stereo audio output.

• Audio indicates left or right sound origins.

• No indication for sounds from above, below, or behind.

Tag

Surround Audio

Description

Play with surround sound output.

• Audio conveys sound direction from any angle.

Tag

Menu Narration

Description

Use screen readers or voice narration for menus and alerts.

• All menus are accessible via screen readers or built-in narration.

• User-controlled interactions and changes are narrated.

• Navigate menus item-by-item without cursor movement.

Tag

Chat Speech-to-Text & Text-to-Speech*

Description

Use text-to-speech and speech-to-text for player chats.

• Text chats are narrated live.

• Voice chats are transcribed as text in real time.

This tag includes auditory and visual features.

Gameplay Features

Tag

Adjustable Difficulty

Description

Choose from multiple difficulty settings, including a less challenging option.

• Difficulty differences are clearly explained.

Tag

Anytime Save

Description

Manually save progress at any moment.

Exceptions:

• During saving, loading, or scenarios that could disrupt gameplay, like death animations.

Input Features

Tag

Basic Control Remapping

Description

Rearrange button controls.

• Swap or reorganize buttons.

• “Full Control Remapping” allows remapping all controls, not just buttons, by assigning actions to inputs.

Tag

Full Control Remapping

Description

Assign any action to any control.

• Remap all controls for supported inputs (e.g., keyboard, mouse, controllers, on-screen controls).

• Swap controller stick functions.

• “Basic Control Remapping” limits remapping to buttons via simple swaps.

Tag

Control Inversion

Description

Reverse directional inputs like thumbsticks for up/down and left/right movement.

Examples include thumbsticks and flight sticks.

Tag

No Button Holds

Description

Play without holding buttons.

• No digital inputs (e.g., keys, buttons) require holding.

• Some analog inputs (e.g., sticks, triggers) may require holds.

Tag

No Rapid Presses

Description

Avoid repetitive actions like button mashing or quick-time events.

Tag

Keyboard-Only Play

Description

Play using only a keyboard.

• No other devices are needed.

Tag

Mouse-Only Play

Description

Play using only a mouse.

• Supports adaptive tech mapped to mouse inputs.

Tag

Button-Only Play

Description

Play using only buttons without pressure-sensitive controls.

• Game and menus use only digital inputs (e.g., buttons, keys).

Tag

Touch-Only Play

Description

Play using only touch controls.

• No non-touch inputs (e.g., buttons, sticks) are required.

Tag

No Motion Controls

Description

Play without motion-based controls.

Tag

No Touch Controls

Description

Play without touchpads or touchscreens.

Visual Features

Tag

Chat Speech-to-Text & Text-to-Speech

Description

Use text-to-speech and speech-to-text for player chats.

• Text chats are narrated live.

• Voice chats are transcribed as text in real time.

*This tag includes auditory and visual features.

Tag

Clear Text

Description

Menus, panels, and settings feature readable text with adjustable contrast.

• Text size suits screen resolution and viewing distance.

• Less stylized fonts (e.g., sans serif) are available.

• Contrast can be adjusted for all backgrounds.

(See “Large Subtitles” for subtitle options)

Tag

Large Text

Description

Use large font sizes for menus, panels, and settings.

• Text size is adjustable relative to screen resolution and viewing distance.

(See “Large Subtitles” for subtitle options)

Tag

Large Subtitles

Description

Subtitles cover all dialogue with adjustable features.

• Text size suits screen resolution and viewing distance.

• Background transparency is adjustable.

• Subtitles avoid overlapping key game elements.

• Less stylized fonts (e.g., sans serif) are available.

• Covers spoken dialogue only, not other audio like tones or environmental sounds.

Tag

Color Adjustments

Description

Information isn’t conveyed solely by color or can be adjusted.

• Shapes, patterns, icons, or text replace color-based cues.

Tag

Camera Comfort

Description

Avoid or adjust camera effects that may cause discomfort (e.g., nausea, headaches).

• Effects like shaking, swaying, bobbing, motion blur, or fast camera movement can be disabled or modified.

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