Capcom is actively enhancing the performance of Monster Hunter Wilds before its much-anticipated launch, with a specific focus on reducing the PC's GPU requirements. Dive in to uncover more about Capcom's strategy for this exciting game.
Capcom Improving Monster Hunter Wilds’ Performance Ahead of Launch
Plans to Lower GPU Requirements for PC
Capcom is diligently working on improving Monster Hunter Wilds' performance before its launch, as shared on the game's German Twitter (X) account on January 19, 2025.
In a compelling video posted by Monster Hunter Germany, viewers can see a smoother gameplay experience, featuring a hunter battling Quematrice, a rooster-looking brute wyvern. This footage highlights the newly updated Prioritize Framerate mode for PS5, which enhances fps while making some graphical compromises.
The post further revealed that similar performance enhancements are being applied to the PC version, with a particular aim to reduce the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the Twitter (X) post stated.
Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in their efforts, players might be able to enjoy the game on lower or mid-tier GPUs, thus making Monster Hunter Wilds accessible to a broader audience.
Additionally, Capcom plans to release a free benchmarking tool to help players find the optimal settings or assess if their PC can run the game. If Capcom manages to lower the GPU requirements for Monster Hunter Wilds, players may not need to upgrade their PCs immediately.
For more insights on Monster Hunter Wilds, check out our detailed article.
Issues in the First Monster Hunter Wilds Open Beta
Capcom conducted the first beta test for Monster Hunter Wilds from October to November 2024, which left many players puzzled due to significant performance issues. Steam players reported encountering low-poly NPCs and monsters, which gave the game an appearance reminiscent of a PS1 game.
Beyond the unsettling pixelated visuals of the character models, players also experienced fps drops and other performance hiccups. These issues were particularly disappointing for those with high-end PCs, as they expected smoother gameplay. Although some players were able to enhance performance, it often came at the expense of graphical quality, further detracting from the game's visual appeal.
Despite the concerns raised by the first beta test, Capcom addressed these issues on November 1, 2024, stating, "The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test."
Players can soon experience the game's "improved state" as Capcom has confirmed an Open Beta Test 2 for Monster Hunter Wilds, scheduled for February 7-10 and 14-17 on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and an unknown monster. However, it remains uncertain whether the recent performance updates will be included in this final beta test.