A leaked internal video reveals Sony's exploration of AI-powered PlayStation characters. The Verge reported on a PlayStation Studios' advanced technology group video showcasing AI-driven Aloy from the *Horizon* series. The video, subsequently removed from YouTube due to a copyright claim from Muso (a company listing Sony Interactive Entertainment as a client), shows Sony Interactive Entertainment director of software engineering, Sharwin Raghoebardajal, conversing with an AI Aloy using voice prompts and AI-generated speech and facial animations.
The technology leveraged includes OpenAI's Whisper for speech-to-text, GPT-4 and Llama 3 for dialogue and decision-making, Sony's Emotional Voice Synthesis (EVS) for speech, and Sony's Mockingbird technology for facial animation. While the AI Aloy responds conversationally, her voice differs from voice actor Ashly Burch's, exhibiting a robotic quality. Her facial animations are also described as stiff and lifeless.
The demo includes a conversation about Aloy's quest, revealing her clone status and reflecting on her identity. The demonstration then seamlessly transitions into *Horizon Forbidden West*, where Raghoebardajal continues the conversation within the game world. This integration, while innovative, highlights the somewhat jarring experience of conversing with a character directly controlled by the player.
The prototype, developed with Guerrilla Games, serves as an internal demonstration of the technology's potential. While Sony hasn't confirmed plans for public integration, this initiative aligns with industry trends. Competitors like Microsoft (with its Muse AI for game design) are heavily invested in AI technology. The video game industry's embrace of generative AI, however, faces ethical and rights concerns, alongside challenges in creating consistently enjoyable content.
Keywords Studios' failed attempt at an entirely AI-generated game underscores these challenges. Despite this, companies like EA and Capcom are actively exploring AI's potential, highlighting its perceived importance for younger generations seeking personalized gaming experiences. Activision's recent admission of using generative AI in *Call of Duty: Black Ops 6*, albeit amidst criticism, further emphasizes the industry's evolving relationship with AI.
Asad Qizilbash, Head of PlayStation Productions and Head of Product at PlayStation Studios, emphasized the importance of AI for Gen Z and Gen Alpha gamers seeking personalized interactions, suggesting AI-driven NPCs could react dynamically to player actions. This aligns with the broader industry trend towards leveraging AI to enhance gaming experiences.
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