Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, particularly online titles, often involve a period of initialization. However, Marvel Rivals PC players are encountering significantly prolonged shader compilation, sometimes lasting several minutes. Shaders are crucial programs managing aspects like lighting and color within 3D environments. Incorrect shader installation can lead to various issues.
A community-discovered workaround effectively addresses this problem:
- Access Nvidia Control Panel: Locate and open your Nvidia control panel.
- Adjust Shader Cache Size: Navigate to global settings and find the Shader Cache Size option.
- Set Lower Value: Set the Shader Cache Size to a value less than or equal to your VRAM. Note that options are limited (5GB, 10GB, 100GB). Select the closest value to your VRAM.
This method has reportedly reduced shader compilation time to mere seconds and resolved "Out of VRAM memory" errors. While a permanent fix from NetEase is pending, this workaround provides a significant improvement for players.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.