In the upcoming game *Dune: Awakening*, sandworms will play the role of a formidable natural force rather than a tool that players can summon at their convenience. Unlike the mechanics described in Frank Herbert's original novels, where characters could attract worms using a device called a thumper, this feature won't be part of the game. Instead, sandworms function as NPCs, each with programmed patrol routes, schedules, and unique behaviors within the game's engine.
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Players will not have the ability to strategically summon a sandworm near an enemy's base to disrupt their operations. However, if a sandworm is already in the vicinity, players might be able to draw its attention by moving actively across the sand or by using a thumper. It's important to note that these actions don't ensure the sandworm will appear in the area.
Riding sandworms, a cherished element from Herbert's books and a hallmark of Freman culture, will not be available in *Dune: Awakening*. The developers have explained that this decision was influenced by pressure from the team behind the *Dune* cinematic universe. Yet, there's hope for fans; post-launch updates might introduce new content related to Freman culture, possibly including the much-anticipated worm-riding mechanics. However, there's no firm commitment that this feature will be added in the future.
*Dune: Awakening* is set to launch on PC on May 20th, with console versions to follow at a later date.