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Cyberpunk 2 Confirms No Third-Person View, Introduces \"Most Realistic\" Crowd System

By ChristianMar 04,2025

CD Projekt RED is accelerating development on the highly anticipated Cyberpunk 2077 sequel, as revealed by recent job postings. These postings offer intriguing insights into the game's design. A key revelation? The sequel will remain a first-person experience, foregoing any third-person perspectives, potentially disappointing fans hoping for a change in viewpoint.

Cyberpunk 2077Image: steamcommunity.com

A Senior Gameplay Animator is sought to craft detailed first-person animations, emphasizing weapon interactions and core gameplay mechanics. The absence of any mention of third-person animation strongly suggests the studio's commitment to a first-person-only approach.

An Encounter Designer position highlights the implementation of a groundbreaking "most realistic crowd system ever seen in games." This system will dynamically react to player actions, creating immersive environments with natural NPC interactions. The role involves collaborating on complex scenarios with multiple solutions, leveraging NPC behaviors, interactive elements, loot, and environmental storytelling.

Furthermore, job postings hint at the exploration of multiplayer functionality for the sequel, although development is still in its early phases.

Cyberpunk 2, codenamed Project Orion, utilizes Unreal Engine 5, promising state-of-the-art visuals and technology. Previously, a senior quest designer from CD Projekt RED disclosed their personal involvement in voicing intimate scenes within Cyberpunk 2077. Interestingly, a connection to Johnny Silverhand has been spotted in Kingdom Come: Deliverance 2, adding another layer of intrigue for fans.

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