In the cooperative horror realm of *R.E.P.O.*, players are thrust into tense and unpredictable environments, tasked with scavenging valuables from abandoned sites while evading a host of eerie and lethal creatures. Each mission tests your nerves as you strive to advance to the next level, all while navigating the dangers posed by the game's diverse monsters.
Every monster in *R.E.P.O.* possesses distinct abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure the safe return of your team to the truck. Some creatures stalk silently before pouncing, while others are noisier but no less threatening. Sound-sensitive monsters compel players to move stealthily, whereas those that hunt by sight necessitate keeping them in your line of sight to survive.
Navigating the variety of monsters can be daunting, making it crucial to distinguish between those that pose minor inconveniences and those that are truly lethal. In survival games like *R.E.P.O.*, understanding the monsters' habits and their damage potential is vital for success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if encountered unprepared.
Tier 4 – The most dangerous, capable of one-shot kills at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Harmless unless touched. Can be strategically used to fend off the Huntsman. |
Gnomes | 1 | Inflict minimal damage and are easily dispatched. |
Animal | 1 | Individually weak, easily captured, and capable of eliminating Gnomes. |
Hidden | 1 | Can transport you to safety or danger but deals no damage itself. |
Shadow Child | 1 | Harmless if you avoid eye contact. |
Spewer | 1 | Attachable to players and can be used against other monsters without causing harm. |
Bowtie | 2 | Slow-moving unless provoked, with avoidable breath attacks. |
Peeper | 2 | Minimal damage when eye contact is made, but dangerous in the presence of other monsters. |
Chef | 2 | Self-destructive when colliding with each other, harmless if you stay elevated. |
Bangers | 2 | Explosive threat with a 10-second warning, avoidable if you move quickly. |
Huntsman | 3 | Tracks by sound; silence is key to evasion, but a gunshot can be fatal. |
Rugrat | 3 | Powerful, capable of lethal throws; a vase can be deadly to low-level players. |
Upscream | 3 | Similar to Animal but far more damaging, especially in groups. |
Mentalist | 3 | Poor vision but acute hearing; each hit inflicts 50 damage, and multiple can appear. |
Trudge | 3 | Slow and loud, but deadly if it catches you, even with health upgrades. |
Reaper | 4 | Slow until it spots you, then accelerates; deadly without health upgrades. |
Clown | 4 | Charges on sight with lethal kicks and laser attacks. |
Robe | 4 | Silent and stealthy, can pursue under furniture; deadly if caught. |
Headman | 4 | Relentlessly pursues, each bite dealing 50 damage. |
Now that you're aware of the threats lurking in each new location, explore our other *R.E.P.O.* guides for strategies on confronting these fearsome foes.