On the game's Reddit, one of the most discussed topics was a demonstration of hitboxing, the invisible geometry that determines object collisions. In a striking example, Spider-Man, positioned a few meters away from his target, successfully landed a hit on Luna Snow, which was captured and shared by the community. This incident has sparked conversations about the accuracy of hit detection in the game.
There have been other instances where hits appeared to pass by targets but still registered as hits. Some players have theorized that this could be due to lag compensation, a mechanism designed to adjust for varying connection speeds among players. However, the core issue appears to be with the hitbox mechanics themselves. Professional players have demonstrated that aiming slightly to the right of the crosshair consistently results in a hit, while aiming to the left does not, highlighting a significant flaw in multiple characters' hitboxes.
Marvel Rivals, often dubbed the "Overwatch killer," has made a strong entry into the gaming market, achieving remarkable sales on Steam. On its launch day, the game saw a peak of over 444,000 concurrent players, a number comparable to the population of Miami, Florida. Despite its success, the game faces criticism regarding optimization, particularly with graphics cards like the Nvidia GeForce 3050 experiencing noticeable frame rate drops. Nevertheless, many users praise Marvel Rivals for being an engaging and worthwhile game that respects their time and money. Additionally, the game's revenue model is noted for its user-friendliness.
A key feature that sets Marvel Rivals apart is its non-expiring battle passes. This design choice alleviates the pressure on players to grind constantly, akin to a second job, which could significantly influence the overall reception of this shooter among its player base.