Warner Bros.' decision to cancel the Wonder Woman game and subsequently shutter Monolith Productions left fans disheartened. However, comic book writer and consultant Gail Simone, a collaborator on the project, has revealed the game's exceptional quality, describing it as nothing short of incredible.
Simone lauded the canceled title as a remarkable achievement. "It was truly amazing," she stated. "While confidentiality prevents me from divulging specifics, rest assured, immense effort was dedicated to crafting not just a great game, but a genuinely exceptional Wonder Woman experience—a landmark achievement," she added.
Simone highlighted the unwavering dedication of the development team. "The entire team poured their hearts and souls into it. Programmers, artists, designers—every single individual was deeply committed to achieving near-perfection. I've rarely encountered such a dedicated and driven team," she commented.
Monolith reportedly invested heavily in meticulously integrating every facet of the game with the DC Universe, ensuring both authenticity and depth. Simone believes comic fans would have considered the game a "dream come true." Despite its cancellation, the project stands as a testament to the studio's ambition and innovative spirit, leaving a legacy of what could have been a groundbreaking title in superhero gaming.