Schedule I, the drug dealer simulation game, has continued its meteoric rise on Steam with the release of Patch 5, updating the game to version 0.3.3f14. This patch follows the game's overnight viral success, making it the top-selling title on the platform, surpassing even major hits like Monster Hunter Wilds, GTA 5, and Marvel Rivals. The surge in popularity is largely attributed to its engaging gameplay, where players start as small-time dealers and aim to become kingpins in the gritty city of Hyland Point, managing everything from drug manufacturing to property and business expansion.
Developed and published by Australian indie developer TVGS, known as Tyler, the game's unexpected success has been described as "amazing but pretty overwhelming." Tyler expressed his astonishment and gratitude on Reddit, stating, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 brings significant improvements, including fixes for employee, multiplayer, and casino-related bugs. Notable enhancements include pathfinding validity checks to prevent crashes, and optimizations like NPC effects culling to boost performance. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. This was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler also teased that sneak peeks of the first content update, set to launch this weekend, will be shared soon. For those looking to dive deeper into the game, check out IGN's comprehensive Schedule I guide. It covers essential tips on mixing recipes, creating profitable blends, accessing console commands, and the fastest ways to start multiplayer co-op to dominate Hyland Point with friends.