Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, harnessing the power of the Elements is crucial for maximizing your ninja's potential. Each Element offers unique and potent abilities, from the destructive force of Fire to the swift maneuvers enabled by Wind. This guide provides a tier list and detailed breakdown of each Element, helping you choose the perfect fit for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire consistently rank among the top Elements due to their versatility. Ice excels at crowd control, while Fire delivers substantial ranged damage. Beginners might find Earth and Lightning more approachable, offering straightforward damage and ease of use.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A top-tier Element specializing in crowd control and powerful damage bursts. |
![]() Fire | A high-damage Element focusing on ranged attacks. |
![]() Lightning | A powerful Element emphasizing high speed and crowd control. |
![]() Wind | A strong Element ideal for ranged attacks and evading enemies. |
![]() Earth | A robust Element providing excellent crowd control, high defense, and substantial health. |
![]() Water | An Element focused on crowd control and enemy evasion. |
While all Elements possess strengths, Ice stands out with its unique properties and lower spawn rate (5%), justifying its superior stats. For new players, Lightning or Fire are excellent starting points, offering potent damage and practical utility.
Element Abilities in Ninja Time
This section details each Elemental Ability, outlining its unique effects and power:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds of freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table similar to Ice, detailing Fire abilities)
Lightning Element Abilities
(Table similar to Ice, detailing Lightning abilities)
Wind Element Abilities
(Table similar to Ice, detailing Wind abilities)
Earth Element Abilities
(Table similar to Ice, detailing Earth abilities)
Water Element Abilities
(Table similar to Ice, detailing Water abilities)
Rerolling Elements in Ninja Time
To reroll Elements, Families, and Clans, access the 'Spin' button on the main menu. This will take you to a slot machine-style screen where you can attempt rerolls. Remember that spins are limited and valuable, so use them strategically.
This comprehensive guide provides a complete overview of the Elements in Ninja Time, empowering you to make informed decisions and optimize your gameplay. Consult our companion guides on Families and Clans for further insights.