Helldivers2アーマーパッシブ:包括的なガイド&ティアリスト
Helldivers 2は、鎧を軽い、中程度、重いバリエーションに分類し、それぞれに影響を与えます。ただし、実際のゲームチェンジャーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブの完全な概要と、ロードアウトを最適化するティアリストを提供します。
Helldivers 2のすべてのアーマーパッシブ
Helldivers 2は現在、14の鎧のパッシブを誇っています(執筆時点)。これらのパッシブはボディアーマーのみに結び付けられていることを忘れないでください。ヘルメットとケープは追加のボーナスを提供しません。適切なパッシブを選択することは、多様なミッションの課題に適応するために重要です。
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries like internal bleeding. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Helldivers 2アーマーパッシブティアリスト(バージョン1.002.003)
このティアリストは、さまざまなミッションや敵タイプにわたる全体的な価値、効用、および有効性に基づいてパッシブを評価します。
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for diverse tasks: sealing bug holes, destroying fabricators/warp ships, using Thermites, and stun-locking enemies. |
Med-Kit | Significantly boosts survivability, especially when combined with the Experimental Infusion booster, essentially allowing you to cheat death. | |
Siege-Ready | Exceptional for managing large enemy groups; increased ammo and reload speed are game-changing, particularly for ammo-intensive weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, especially early game, allowing survival against lethal attacks. |
Extra Padding | Reliable across the board for increased damage resistance. | |
Fortified | Highly effective generally, but especially crucial against Automatons; enhances survival against their rockets and improves weapon effectiveness against bots. | |
Servo-Assisted | Excellent against Terminids; increased throwing range allows safe stratagem deployment and grenade use, while extra limb health mitigates claw attack damage. | |
**B** | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag is useful against mobile enemies. |
Inflammable | Best for fire-based builds, particularly effective on planets with fire tornadoes, and against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, improving strategic approaches; however, it lacks highlighting of points of interest or side objectives, limiting its value. | |
**C** | Acclimated | Limited value; rarely will you encounter all four elemental damage types in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is minimal. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness; recoil reduction is barely noticeable. |
このガイドとティアリストは、Helldivers 2でアーマーパッシブを選択する際に情報に基づいた決定を下すのに役立ち、生存とミッションの成功の改善につながります。メタは将来の更新でシフトする可能性があることを忘れないでください。