The situation surrounding Splitgate 2 and developer 1047 Games reflects a challenging chapter in the lifecycle of a high-profile free-to-play sequel, marked by early controversy, mixed player reception, and now, internal restructuring through layoffs and leadership sacrifice.
Key Takeaways from the Splitgate 2 Update:
🔴 Layoffs Underway – "A Small Group" Affected
- 1047 Games confirmed layoffs affecting an unspecified but small number of employees.
- The company emphasized that the departures were painful and that they are actively supporting former team members in transitioning to new roles.
- No exact number was given, but context suggests this isn’t a mass restructuring — rather, a targeted reallocation of resources.
💼 Co-Founders Forgo Salaries
- Ian Proulx and Nicholas Bagamian have chosen to stop drawing salaries as part of an effort to stabilize the studio financially.
- This move signals a commitment to long-term survival and player-focused development, even at personal financial cost.
🎮 Splitgate 2 Launch: Mixed Reception & Controversy
- Launch Controversy: Proulx’s "Make FPS Great Again" hat and critical remarks about Call of Duty at Summer Game Fest were widely perceived as tone-deaf and overly aggressive, alienating parts of the audience before the game even launched.
- Microtransactions: The inclusion of a $145 loot box bundle sparked backlash, particularly in a genre already sensitive to monetization practices.
- Player Numbers:
- Peak Steam concurrent players: 25,785 (original Splitgate peaked at 67,724).
- 24-hour Steam peak: 10,059 (currently at 4,437).
- Across all platforms (PC, consoles): Over 2.5 million players — a solid base, but not enough to sustain momentum given the ambitious vision and investment.
📊 Critical Reception: "Builds on the Past, But Doesn’t Surpass It"
- IGN gave Splitgate 2 a 7/10, calling it a solid evolution but not a revolutionary leap.
- Steam reviews: Currently "Mixed", indicating a polarized player base — some appreciate the core gameplay and portal mechanics, others are put off by monetization, pacing, or tone.
🧩 Why It Matters
Despite the setbacks, 1047 Games is not abandoning Splitgate 2. The post-launch statement emphasizes:
- Player feedback is central to the game’s future.
- Resource reallocation to improve core gameplay, balance, and content.
- Long-term commitment to the franchise — a sign that the team still believes in the game’s potential.
What’s Next?
- Content Updates: Expect more maps, modes, and possibly a refined battle royale system.
- Monetization Reevaluation: Likely a shift away from aggressive bundles toward more player-friendly models.
- Community Rebuilding: The team will need to regain trust after the PR missteps and rocky launch.
Final Thought
Splitgate 2 may have stumbled out of the gate, but 1047 Games’ willingness to make hard choices — layoffs, salary sacrifices, and listening to feedback — suggests a pivot toward sustainability over ego. The original Splitgate had a cult following for its creative blend of Halo and Portal. If the studio can stay focused and rebuild trust, Splitgate 2 still has a path forward — not as a commercial juggernaut, but as a passion project with a loyal core.
As Proulx said in the IGN interview: "We didn’t mean for it to happen."
But now, he and Bagamian are proving they mean to fix it.
The road ahead will be tough — but not hopeless.
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