If you're like me and find yourself dying frequently in *Dead Sails*, don't worry—there are plenty of weapons, boats, and other items to help you survive until the next safe zone. That's why I've put together a comprehensive list of **all items in Dead Sails**, including how to acquire and use them. Knowing what to look for and when can save you valuable time and improve your gameplay.
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All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails
Screenshot by The Escapist
Hand-to-hand combat won't get you far in Dead Sails. To defeat mobs and secure the best loot, you need to be well-armed. Fortunately, the game keeps the weapon selection straightforward, with each weapon serving a unique purpose. Here's a detailed look at the weapons in Dead Sails, their functions, and where to find them:
| **Name** | **Where to get it** | **Info** |
| *Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range combat, especially at night when mobs rush you. |
| *Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or from a special boat | Sold in batches of 12 rounds; use them wisely. |
| *Revolver* | Costs 20 Dabloons or $35 (all $ symbols refer to in-game currency) | Only holds 4 bullets per barrel, defying conventional gun design. |
| *Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets; make each shot count. |
| *Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range combat, ideal for sniping enemies. |
| *Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refills your rifle; more generous than revolver ammo. |
| *Grenade* | Costs 15 Dabloons at the Shop Store | Effective for clearing out buildings; mobs will scatter when you throw one. |
| *Dynamite* | Buy for 15 Dabloons at the Shop Store or start as a Miner class | Powerful area-of-effect explosive; great for removing obstacles and dealing massive damage. |
| *Turret* | Available at every Shop Store, cost varies by type | Static machine gun for your boat; requires a player to operate and has a high rate of fire. |
Armor in Dead Sails
While Dead Sails keeps things simple, the armor section could benefit from more variety. Currently, there are only two types of armor available, but they can make a significant difference in your survival:
| **Name** | **Where to get it** | **Info** |
| *Chestplate* | Costs 75 Dabloons at the Shop Store | Reduces damage from enemies, but won't prevent death. |
| *Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage taken; highly effective when paired with the chestplate. |
Full List of Boats in Dead Sails
Screenshot by The Escapist
Boats in Dead Sails are more than just transportation; they serve as mobile inventory spaces. With a team, you can shuttle loot back and forth, selling it for a profit at the next safe zone. While they don't differ in speed or size, their unique aesthetics can add a fun element to your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Default* | Starts with you; no purchase needed | A solid choice until you get the hang of the game. |
| *Military* | 150 Dabloons in the starting lobby | Camouflage adds a tactical edge. |
| *Junk* | 150 Dabloons in the starting lobby | It may look like trash, but it's your trash. |
| *Modern Boat* | 150 Dabloons in the starting lobby | A sleek option for those who prefer a modern look. |
| *Dragon Boat* | 150 Dabloons in the starting lobby | A unique blend of Mickey Mouse and Viking aesthetics. |
| *Rubber Duckie* | 150 Dabloons in the starting lobby | Arguably the best boat in the game; it's quack-tastic. |
| *Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving. |
| *Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for those who want to loot in style. |
| *Sheep* | 150 Dabloons in the starting lobby | Every list needs a black sheep, right? |
| *Shark Boat* | 150 Dabloons in the starting lobby | Sadly, it doesn't play "Baby Shark" when you start the engine. |
| *Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like 50 Cent in 2005. |
If you need more space for your team or loot, consider adding a raft to your arsenal.
All Rafts in Dead Sails
Screenshot by The Escapist
Rafts provide additional space for loot, turrets, or even fuel from Zombies and Drowned. Here's what you can currently access in Dead Sails:
| **Name** | **Where to get it** | **Info** |
| *Default* | Free | Basic storage for loot; no extra features. |
| *Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
| *Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits for quick healing after battles. |
| *Trader* | 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your purchases in advance. |
| *Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Screenshot by The Escapist
Whether you're playing as a Medic or not, knowing the healing items in Dead Sails is crucial for extending your gameplay:
| **Name** | **Where to get it** | **Info** |
| *Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a small health boost of about 20%; best when stacked, but can be a money sink. |
| *Shark oil* | Costs $35 at the General Store | Heals you to 100% health and provides a temporary speed boost. |
| *Medkit* | Costs 20 Dabloons | Restores 100% of your HP; the best value for money in the game. |
Miscellaneous Items in Dead Sails
Screenshot by The Escapist
Just because an item doesn't heal, shoot, protect, or transport doesn't mean it's useless. Here are some miscellaneous items in Dead Sails that can be quite handy:
| **Name** | **Where to get it** | **Info** |
| *Coal* | 3 Dabloons or $20 at the Shop Store | Protects your ship and provides fuel until the next safe area. |
| *Shovel* | Starter item for the Miner class | Can be used as a makeshift weapon, though not very effective. |
| *Torch* | 3 Dabloons or $10 | Invaluable at night for spotting loot and ambushing mobs. |
| *Steel* | 10 Dabloons at the Shop Store | Provides low-grade protection for your ship; steel plates are a better investment. |
| *Steel plate* | 25 Dabloons at the Shop Store | Offers protective armor for your boat against Zombies and other mobs. |
| *Cross* | 40 Dabloons at the Shop Store | Keeps you safe from aggressive Zombies at night while you search for loot. |
| *Lantern* | 3 Dabloons at the Shop Store | Provides light in dark situations; can also be used to hit mobs. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. At the time of writing, no one has found recipes or other ways to acquire them, but here's what we know about their potential uses:
| **Name** | **Where to get it** | **Info** |
| *Sticky Mine* | TBA | Designed to damage enemy ships and serve as a trap, enhancing stealth gameplay. |
| *Wizard Orb Staff* | TBA | The first implementation of magic, possibly limited to Necromancers, Pyromaniacs, and Priests. |
| *Flying Broomstick* | TBA | Acquired through a recipe; may have class or other requirements similar to unlocking boats. |
Now that you have all the information you need, every mob on both banks of the river will fear you. Of course, a bit of luck and good teammates are still essential for a successful run. If you want to prepare even better, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's the boss.
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